I make things digital and physical through research, prototyping, and a fair amount of second guessing. Here are a few projects that show how I actually go about solving a problem, not just the tidy version of it.
SOMETHING ABOUT ME
I design products, digital and physical. Interfaces on one side, objects you can hold on the other. Same obsession either way: the small details most people won't notice, but would definitely notice if they were missing.
Most days that means untangling a messy flow until it feels obvious, or spending too long getting a physical form just right. I've made my peace with that.
Off the clock, I'm watching Chelsea test my patience, arguing Barcelona play the prettiest football on the planet, or convinced Argentina were always going to win it, and rooting for Max Verstappen every race weekend, whatever the time zone.
I'm just trying to design things that feel like someone actually thought about them, the kind that make you go "oh, that's nice" quietly to yourself, midscroll or in your hand.
